Case study / 006

Board Games

The origin story: playable systems designed, manufactured, and exhibited.

Year
2018–19
Mode
Project-based studio
Disciplines
Game design / Systems / Graphic design / Fabrication / Exhibition
An M-LAB classroom prepared for a public exhibition of student-designed board games.
Board Games / primary archive image

An early M‑LAB project asked teams to transform rules, story, graphics, objects, and audience testing into complete tabletop games. Its public exhibition established a pattern that still defines the studio: make the work real enough for someone else to use.

493archive files indexed
234project photographs
2019M-LAB origin chapter
“How do rules, story, and objects combine to create meaningful play?”
  1. 01Rules and mechanics
  2. 02Visual system and components
  3. 03Manufacturing and assembly
  4. 04Public play and exhibition

Access & Belonging

Games created a social entry point: a clear invitation to sit down, learn, and participate.

Personalization

Teams built distinctive worlds from a common production framework.

Authentic Work

A game only worked when another person could understand and enjoy it.

Collaborative Design

Rules, art, fabrication, and testing made authorship necessarily shared.

The room became an arcade of tables, with visitors learning each game by playing it.

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