Access & Belonging
Teams considered who an experience invites in and what makes an audience feel oriented.
Case study / P085
Experience. Mockup. Pitch. An imagined attraction made persuasive.

The project
Teams developed an immersive entertainment concept, built a visual world around it, and presented the idea through environment mockups, campaign posters, and a public-facing pitch. The project made storytelling, design, and persuasion inseparable.
Essential question
“How do we make an experience that does not exist yet feel specific, credible, and worth entering?”
Project architecture


Learning made visible
Teams considered who an experience invites in and what makes an audience feel oriented.
Each group pursued a distinct genre, visual world, and visitor promise.
The final test was not completion—it was whether an audience believed the pitch.
A coherent experience required narrative, environment, graphics, and presentation to agree.
Exhibition
Posters and VR views surrounded a live pitch environment designed to sell the imagined experience.