Case study / P085

E.M.P.

Experience. Mockup. Pitch. An imagined attraction made persuasive.

Year
2022–23
Mode
Project-based studio
Disciplines
Experience design / VR / Campaign design / Pitching / Exhibition
A purple and pink E.M.P. identity image with an abstract headset wearer.
E.M.P. / primary archive image

Teams developed an immersive entertainment concept, built a visual world around it, and presented the idea through environment mockups, campaign posters, and a public-facing pitch. The project made storytelling, design, and persuasion inseparable.

286production files indexed
14finished poster PDFs located
4cohort choice sets
“How do we make an experience that does not exist yet feel specific, credible, and worth entering?”
  1. 01Experience concept and audience promise
  2. 02World, identity, and campaign development
  3. 03VR scenes and visual mockups
  4. 04Pitch, exhibition, and reflection

Access & Belonging

Teams considered who an experience invites in and what makes an audience feel oriented.

Personalization

Each group pursued a distinct genre, visual world, and visitor promise.

Authentic Work

The final test was not completion—it was whether an audience believed the pitch.

Collaborative Design

A coherent experience required narrative, environment, graphics, and presentation to agree.

Posters and VR views surrounded a live pitch environment designed to sell the imagined experience.

Next case studyNew Frontier