Case study / P101

Towers of Hanoi

An ancient puzzle rebuilt as a human-centered product experience.

Year
2023–24
Mode
Project-based studio
Disciplines
Product design / 3D fabrication / Branding / Packaging / Exhibition
Red and white 3D-printed rocket and planet puzzle towers on a cutting mat.
Towers of Hanoi / primary archive image

Teams reinterpreted the Towers of Hanoi puzzle through research, concept development, prototyping, fabrication, graphics, packaging, and play. The finished objects were tested in public rather than ending as isolated class exercises.

378project files indexed
70fabrication-ready STL files
01public playtest exhibition
“How might a familiar puzzle become an inviting, meaningful experience for a new audience?”
  1. 01Audience and concept framing
  2. 02Iterative physical and digital prototypes
  3. 03Branded product, instructions, and packaging
  4. 04Public playtesting and reflection

Access & Belonging

Clear rules, tactile interaction, and varied roles made the puzzle approachable to more people.

Personalization

Each team gave one common system a distinct audience, form, and visual voice.

Authentic Work

Visitors played the products, making usability and finish visible—not hypothetical.

Collaborative Design

Research, fabrication, graphics, and testing depended on coordinated team decisions.

Visitors became playtesters, turning a display of finished products into an active feedback loop.

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